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YouCanBlue Gamedev and CG Magazine

YCB Unreal Engine 4 - Underground Compound FPS Level Build Chapter 3 part 2 - Building a Sign

In this, the third part (second section) of the Underground Compound FPS Level set, Blue shows you how to get your hands dirty actually creating a 3d asset f...

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YouCanBlue Gamedev and CG Magazine

YCB Customer Assistance "Why is the IK not working on the Imperial Knight mech?" resolved

A Customer had a question about a legacy 3d-palace set today so we thought it would be easier demonstrating the solution in video. It was a bit late so I dec...

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YouCanBlue Gamedev and CG Magazine

Importing Textures to Quixel and then UE4

You Blue from YouCanBlue.com and learn how to import textures into Megascans Studio, combine them with Quixel surfaces and then export them into UE4 creating...

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YouCanBlue Gamedev and CG Magazine

Video lesson using Megascans 3ds Max and Unreal Engine to build a detailed ground

In this Video Lesson you will learn how to use Megascans Studio from Quixel, 3ds Max and Unreal Engine to create a realistic floor that goes from stone tile ...

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YouCanBlue Gamedev and CG Magazine

YCB Unreal Engine 4 - Underground Compound FPS Level Build Chapter 3 part 1 - Building a Sign

In this, the third part of the Underground Compound FPS Level set, Blue shows you how to get your hands dirty actually creating a 3d asset from scratch (an e...

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YouCanBlue Gamedev and CG Magazine

YCB Test - Live Streaming 1 - Unreal Engine 4

Join Blue as he tests out the new YouCanBlue streaming system which allows more interactivity from you the viewer which in turn lets us customise what we do ...

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YouCanBlue Gamedev and CG Magazine

Timelapse Cooldown 5 - Building an island scene quickly in Unreal Engine 4

Join www.youcanblue.com on a relaxing cooldown with some music and a build of a mysterious island using the Unreal Engine 4. Got yourself some whiskey yet? T...

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