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YouCanBlue Gamedev and CG Magazine

YCB Test - Live Streaming 1 - Unreal Engine 4

Join Blue as he tests out the new YouCanBlue streaming system which allows more interactivity from you the viewer which in turn lets us customise what we do ...

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YouCanBlue Gamedev and CG Magazine

Timelapse Cooldown 5 - Building an island scene quickly in Unreal Engine 4

Join www.youcanblue.com on a relaxing cooldown with some music and a build of a mysterious island using the Unreal Engine 4. Got yourself some whiskey yet? T...

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YouCanBlue Gamedev and CG Magazine

YCB Unreal Engine 4 - Underground Compound FPS Level Build Chapter 3 part 2 - Building a Sign

In this, the third part (second section) of the Underground Compound FPS Level set, Blue shows you how to get your hands dirty actually creating a 3d asset f...

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YouCanBlue Gamedev and CG Magazine

YCB Unreal Engine 4 - Underground Compound FPS Level Build Chapter 2

In this full lesson from YouCanBlue.com, Blue explored making one way doors to guide and direct players of your FPS level and also adds in some more coridoor...

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YouCanBlue Gamedev and CG Magazine

YCB Unreal Engine 4 - Underground Compound FPS Level Build Chapter 1

This is a chapter one of the Underground Compound series on www.youcanblue.com that shows you how to make a full indoor fps level inside Unreal Engine 4 usin...

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YouCanBlue Gamedev and CG Magazine

Video lesson using Megascans 3ds Max and Unreal Engine to build a detailed ground

In this Video Lesson you will learn how to use Megascans Studio from Quixel, 3ds Max and Unreal Engine to create a realistic floor that goes from stone tile ...

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YouCanBlue Gamedev and CG Magazine

YCB Unreal Engine 4 - Underground Compound FPS Level Build Chapter 3 part 1 - Building a Sign

In this, the third part of the Underground Compound FPS Level set, Blue shows you how to get your hands dirty actually creating a 3d asset from scratch (an e...

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YouCanBlue Gamedev and CG Magazine

YCB Unreal Engine 4 - Timelapsed Underground Compound FPS Level Build Chapter 2

In this timelapse from YouCanBlue.com, Blue explored making one way doors to guide and direct players of your FPS level and also adds in some more coridoors ...

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