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YouCanBlue Gamedev and CG Magazine

3DS Max pflow making particles disperse and reform on a different shape

www.youcanblue.com presents a tutorial on using particles to disperse from an object and reform to produce a different object while using a drifting effect. ...

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YouCanBlue Gamedev and CG Magazine

Making of Sci Fi Doors in 3ds Max and Unreal Engine Part 1 (timelapse)

The full version of this will shortly be available on www.youcanblue.com www.facebook.com/youcanblue will always be glad to have you!

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YouCanBlue Gamedev and CG Magazine

Underground Compound : Workbench 4 creating and texturing realistic modular walls

www.youcanblue.com presents the Underground Compound lesson set - and this is part 4! In this part you will learn how to take a very simple low polygon asset...

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YouCanBlue Gamedev and CG Magazine

YCB Customer Assistance "Why is the IK not working on the Imperial Knight mech?" resolved

A Customer had a question about a legacy 3d-palace set today so we thought it would be easier demonstrating the solution in video. It was a bit late so I dec...

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YouCanBlue Gamedev and CG Magazine

Importing Textures to Quixel and then UE4

You Blue from YouCanBlue.com and learn how to import textures into Megascans Studio, combine them with Quixel surfaces and then export them into UE4 creating...

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YouCanBlue Gamedev and CG Magazine

Underground Compound : Workbench 4 creating and texturing realistic modular walls timelapse

Timelapsed Version! (Good for relaxing) www.youcanblue.com presents the Underground Compound lesson set - and this is part 4! In this part you will learn how...

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