profile image

YouCanBlue Gamedev and CG Magazine

Creating a Game Asset End to End - The Chair and Covered Chair

Creating a wooden chair and a covering for a wooden chair using 3ds Max, Photoshop, Unreal Engine and Quixel Suite with your old pal Blue of YouCanBlue.com -...

Share on TwitterShare on FacebookShare on Google+Share on LinkedInShare on TumblrComment on FacebookOpen link in new window
profile image

YouCanBlue Gamedev and CG Magazine

Creating a Game Asset End to End - A cool lamp

Want to pay money for a cool lamp asset? Hells no - you can be paying that to www.patreon.com/youcanblue and keeping us in cool tools to show you all. Meanwh...

Share on TwitterShare on FacebookShare on Google+Share on LinkedInShare on TumblrComment on FacebookOpen link in new window
profile image

YouCanBlue Gamedev and CG Magazine

Creating a Game Asset End to End - Business Table

Creating an asset end to end - this time a useful table for the [Clinic] project. -- Watch live at https://www.twitch.tv/youcanblue

Share on TwitterShare on FacebookShare on Google+Share on LinkedInShare on TumblrComment on FacebookOpen link in new window
profile image

YouCanBlue Gamedev and CG Magazine

Creating a Game Asset End to End - a modern office chair

Creating an office chair is quick and easy. Well, moderately easy anyway if you have your old pal Blue with you! Sadly no mic still on this session so apolog...

Share on TwitterShare on FacebookShare on Google+Share on LinkedInShare on TumblrComment on FacebookOpen link in new window
profile image

YouCanBlue Gamedev and CG Magazine

Building the start of the Clinic Exterior

Using Unreal Engine, Photoshop, Quixel things and so on. No audio sadly. -- Watch live at https://www.twitch.tv/youcanblue

Share on TwitterShare on FacebookShare on Google+Share on LinkedInShare on TumblrComment on FacebookOpen link in new window
profile image

YouCanBlue Gamedev and CG Magazine

A brief tour of the project so far. May 29

This is a brief tour of the project while I get the software for broadcasting configured the way that I need it. -- Watch live at https://www.twitch.tv/youca...

Share on TwitterShare on FacebookShare on Google+Share on LinkedInShare on TumblrComment on FacebookOpen link in new window
profile image

YouCanBlue Gamedev and CG Magazine

Creating a Game Asset End to End - High Level Iron Bridge

In this stream Cris is showing more of how to create a game asset high level bridge based on the Newcastle High Level Bridge created by Robert Stephenson. Th...

Share on TwitterShare on FacebookShare on Google+Share on LinkedInShare on TumblrComment on FacebookOpen link in new window
profile image

YouCanBlue Gamedev and CG Magazine

Starting on an Iron Bridge game asset model in 3ds Max

In this live broadcast originally done on Twitch, I demonstrate how to create the first parts needed for an Iron bridge asset that I need for my [Clinic] pro...

Share on TwitterShare on FacebookShare on Google+Share on LinkedInShare on TumblrComment on FacebookOpen link in new window
profile image

YouCanBlue Gamedev and CG Magazine

Creating a Game Asset End to End - A cool lamp gets emissive

It's time to make the cool lamp emit light! Join Blue on an extra 10 minute journey into making the lamp emissive material which is then applied and checked....

Share on TwitterShare on FacebookShare on Google+Share on LinkedInShare on TumblrComment on FacebookOpen link in new window