The Imperial Knight – a 3ds Max Tutorial on Making Awesome Rigged Mechs #unrealengine http://youcanblue.com/2017/03/16/imperial-knight-3ds-max-tutorial-making-awesome-rigged-mechs/
spiffy lesson on using free assets and blueprints to develop a fps level in unreal engine! #gamedev #unrealengine http://youcanblue.com/2016/12/06/underground-compound-series-learn-to-make-fps-levels-in-unreal-engine-4-part-2/
In case you missed it earlier here is a handy lesson in using quixel megascans and Megascans Studio to make... http://fb.me/Mhup72SS
Just played and finished Night in the Woods - a solid game that I would heartily recommend to anyone for a good... http://fb.me/75mz7rB7Z
YouCanBlue needs to start teaching the Oculus in VR for UE4 - you can help - http://youcanblue.com/2017/03/02/time-ycb-got-oculus-editorial/ #oculus #ue4 #altruism #help
YouCanBlue is pleased to present it's latest free lesson on building realistic assets for Unreal Engine 4 using... http://fb.me/3oax7uO33
Thanks Daniel Webster for letting us know the perils of Storm Doris. http://fb.me/Wp3z5ppc
YCB Customer Assistance "Why is the IK not working on the Imperial Knight mech?" resolved
A Customer had a question about a legacy 3d-palace set today so we thought it would be easier demonstrating the solution in video. It was a bit late so I dec...
Importing Textures to Quixel and then UE4
You Blue from YouCanBlue.com and learn how to import textures into Megascans Studio, combine them with Quixel surfaces and then export them into UE4 creating...
Enjoy the latest free Video Lesson from YBC - Megascans to Max to Unreal Engine 4 avoiding tesselation!... http://fb.me/15hnNPT6a
Video lesson using Megascans 3ds Max and Unreal Engine to build a detailed ground
In this Video Lesson you will learn how to use Megascans Studio from Quixel, 3ds Max and Unreal Engine to create a realistic floor that goes from stone tile ...
The lesson from http://YouCanBlue.com making a game asset using 3ds Max, Quixel and UE4 is out! http://youcanblue.com/2017/01/05/underground-compound-series-learn-make-fps-levels-unreal-engine-4-part-3/ #ue4 #quixel #max
YCB Unreal Engine 4 - Underground Compound FPS Level Build Chapter 3 part 1 - Building a Sign: http://youtu.be/wNHbQrP0Rdw?a via @YouTube
Started using GumRoad embedded in Youcanblue for commercial sets - seems to work well and it doesnt rely on you... http://fb.me/6tllR602U
Thanks to a very kind donation of an Oculus by Willis Mcvean I am very very pleased to announce that development... http://fb.me/2eCRMR6Yc
A great article by Wayne Robson on mental health in the vfx and gamedev workplace http://youcanblue.com/2017/03/12/you-dont-have-to-be-crazy/ #mentalhealth #vfx #gamedev
Supporting our Patreon page gets you all kinds of cool advantages - not just that you are awesome either. Come... http://fb.me/64cUnDQJL
Ooh, a tutorial that has gathered dust for 6 months finally released! #youcanblue http://youtu.be/qdeQf--iEKw?a
Something for you to enjoy : This set will be available by the end of the week.... http://fb.me/8zuZthyvm
So this article is basically hoping that someone has an Oculus lying about gathering dust that we can beg or... http://fb.me/2D9GuPuTY
Underground Compound : Workbench 4 creating and texturing realistic modular walls timelapse
Timelapsed Version! (Good for relaxing) www.youcanblue.com presents the Underground Compound lesson set - and this is part 4! In this part you will learn how...
Watch our latest FREE lesson here on making instanced parameter based materials in @UnrealEngine - https://www.youtube.com/watch?v=-VsPGnuTDA8 #ue4 #gamedev
Importing Textures to Quixel and then UE4: http://youtu.be/-VsPGnuTDA8?a via @YouTube
I will be creating an addenendum to the last video stream / lesson set on YCB streaming should anyone want to... http://fb.me/1BZnpY5RU
Video lesson using Megascans 3ds Max and Unreal Engine to build a detailed ground: http://youtu.be/Pt8h5qsyIQA?a via @YouTube
Hey all! Following the problems with the last streaming session I am going to also record at the same time... http://fb.me/8AhThSTXn
Part three of the building an FPS level set is out - this time showing how to create your own custom asset,... http://fb.me/8gKuCMXCh
With the tests now over I will be broadcasting in 18 minutes over at... http://fb.me/8s4hHyavY
Blue Can Learn. The Water Temple 1 – Unreal Engine 4. Timelapse and Full Video - some fun! #gamedev http://youcanblue.com/2016/10/03/blue-can-learn-the-water-temple-1-unreal-engine-4-timelapse-and-full-video/
Importing Textures to Quixel and then to UE4 http://youcanblue.com/2017/01/19/importing-textures-quixel-ue4/ #quixel #ue4 #gamedev #textures
t is one of the things that working as a 3D guy in either games and VFX have in common. The thing that we dare... http://fb.me/8LsxR9iuM
A new lesson on using PFlow for a complex particle disperse and coalesce based on work done on the 2016 Rolls... http://fb.me/WuVqNVi2
3DS Max pflow making particles disperse and reform on a different shape
www.youcanblue.com presents a tutorial on using particles to disperse from an object and reform to produce a different object while using a drifting effect. ...
Making of Sci Fi Doors in 3ds Max and Unreal Engine Part 1 (timelapse)
The full version of this will shortly be available on www.youcanblue.com www.facebook.com/youcanblue will always be glad to have you!
Hey world! I just supported Jim Sterling on @Patreon, and you can too! Internet high-five? https://www.patreon.com/jimquisition?utm_medium=social&utm_source=twitter&utm_campaign=plshare
Underground Compound : Workbench 4 creating and texturing realistic modular walls
www.youcanblue.com presents the Underground Compound lesson set - and this is part 4! In this part you will learn how to take a very simple low polygon asset...
YCB Customer Assistance "Why is the IK not working on the Imperial Knight mech?" resolved: http://youtu.be/h8jKWJuWJe8?a via @YouTube
Learn how to import textures and then create a parameter based instanced material in Unreal Engine 4 (optional... http://fb.me/1C2BV6y9V
Just about to kick off a live stream over at http://www.twitch.tv/youcanblue and also at our own website on using custom... http://fb.me/63tSk1gvc
Recording while streaming worked really well - I will be putting up the resulting video with proper intro etc in... http://fb.me/BQNW1daj
Our Patreon page at https://www.patreon.com/YouCanBlue celebrates its first month running - I would like to thank... http://fb.me/8COiDVyEm
YCB Unreal Engine 4 - Underground Compound FPS Level Build Chapter 3 part 2 - Building a Sign: http://youtu.be/dRNc-CY3JO4?a via @YouTube